Instant immersive details for GMs
Whether you are a seasoned dungeon master, or just started with roleplaying, coming up with imaginative details on the spot is never easy. Dungeon Discoveries card decks help you conjure up inspirational world-building details with the flip of a card.
Are your players veering off the beaten path, searching in places you didn’t plan? In need of a mysterious new quest hook? Dungeon Discoveries decks provide an endless stream of ideas: When you are planning your next game, or on the spot during game night. Never again will you have to say… “You find nothing”…
- Each deck contains 50 cards, provides over 50.000 possible combinations
- System neutral card entries for any roleplaying game
- No rules, no dice rolling
- Each pack comes in a tuck box
We are launching a Kickstarter campaign for the Dungeon Discoveries decks product range – starting on Friday September the 21st.
The Kickstarter campaign will help us fund production and development of a third deck as well as global distribution to roleplaying fans.
The fun thing about our Dungeon Discoveries decks is that they are system neutral. So no dice rolling or rules required. This makes them perfect for any fantasy RPG game such as Dungeons & Dragons, Pathfinder, Dark Sun, Greyhawk and more… The cards are great to use during game prep, during game play or even in ways we have not foreseen yet!
How Does It Work?
Draw a card. Combine: Using the Dungeon Discoveries decks is simple. Pull a card and combine an entry from the top half of the card with one from the bottom. They can be used in order, or matched randomly. The results can be mysterious, cryptic and even (un)intentionally funny.
Next level: Need even more options? Draw two cards and combine one of their entries. Now we’re talking! In a deck of 50 cards, this is already more than 50.000 possible results.
Ok, so how would I use this in-game?
Good question. The options are endless. How about…
Search checks: When your players roll poorly on their search check, the Fumbled Searches set gives you interesting details for them to find, instead of just saying “You find nothing”. Now your players will wonder. Did I roll poorly? What could this oddly coloured stone mean? What’s with these rat droppings?
NPC items: Or how about they meet an NPC that’s in their debt and gives your players a gift. Pull a Curious Treasure card and have the NPC give them an “Owl shaped ivory flute”. This could lead to a whole new adventure quest.
Interesting treasure: Tired of the same old +2 Sword of Slaying? Draw some cards and come up with super interesting new ideas for items.
Red herrings/quest ideas: Need some red herrings? Details on the spot? These cards will be life savers time and again.
Can I combine sets?
Yes sirreee: All Dungeon Discoveries decks have the same card-back artwork. On the front of the card there is the set name and symbol. This way you can shuffle decks and not worry about sorting them into their houses again later (not Slytherin… .not Slytherin… err).
Same card backs: The same card back artwork also ensures you don’t know from which set you will be drawing when your library is face down. This is a lot of fun and adds to the randomness.